kevinw / raylib-odin

Odin bindings for the raylib gamedev library
The Unlicense
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(Request) rlgl wrapper. #10

Open CaiusTSM opened 4 years ago

CaiusTSM commented 4 years ago

It would be nice to be able to use the rlgl module to manually render self generated meshes (without having to load them from a file) and in general have more fine tuned control over rendering when needed.