kewur / assimp-net

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aiGetMaterialTexture wrapMode is an array of 2 UV #8

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
Hi, looking at the code and documentation of aiGetMaterialTexture in assimp 
C++, It seems that wrapMode is actually an array of TextureWrapMode (one for U, 
one for V) instead of a single value, but I have not seen this handle this way 
in Assimp.NET. Possible bug/memory trashing?

Original issue reported on code.google.com by alx.xo...@gmail.com on 11 Mar 2013 at 3:28

GoogleCodeExporter commented 8 years ago

Original comment by nicholas.woodfield on 12 Mar 2013 at 4:14

GoogleCodeExporter commented 8 years ago
The AssimpLibrary function sig has been corrected and the TextureSlot now will 
get both U/V wrap modes.

Original comment by nicholas.woodfield on 14 Mar 2013 at 9:19