Currently the encounter difficulty calculation follows the DM Guide to produce a single rating for the encounter based on comparative XP. While a rough guide, this doesn't truly reflect how difficult the Encounter will be, because of the different balance between damage a monster can take, and damage a monster can dish out, per round.
This becomes key for the party, say that the average damage the party can dish out is 120 HP per round, and the total damage they can take is 250 HP. Having monsters that can dish out 20 HP of damage, and only have 100 HP, just isn't going to be a challenge because the monsters will splat before they have a chance to deal hits on the players.
Instead it would be good to know the party's damage, and calculate the equivalent on the fly for the monster, and then show the different difficulty levels - so encounters can be created where the players do take damage, or do have to deal a lot over multiple rounds, etc.
Currently the encounter difficulty calculation follows the DM Guide to produce a single rating for the encounter based on comparative XP. While a rough guide, this doesn't truly reflect how difficult the Encounter will be, because of the different balance between damage a monster can take, and damage a monster can dish out, per round.
This becomes key for the party, say that the average damage the party can dish out is 120 HP per round, and the total damage they can take is 250 HP. Having monsters that can dish out 20 HP of damage, and only have 100 HP, just isn't going to be a challenge because the monsters will splat before they have a chance to deal hits on the players.
Instead it would be good to know the party's damage, and calculate the equivalent on the fly for the monster, and then show the different difficulty levels - so encounters can be created where the players do take damage, or do have to deal a lot over multiple rounds, etc.