Open LornaSIL opened 2 months ago
The problem with the galaxie keyboards is that they are also part of a package and as far as I know we can't use this workaround in Keyman Dev 16.0 (
packagesprojects still require v16.0 structure).
The v16 project structure still works with v17 Developer. There is no requirement to upgrade the project file format, just a recommendation, where possible. So that should not be a blocker to using the v17 compiler to leverage the &displayMap
functionality.
One thing I didn't do when I updated sil_hebrew.kvks
was to remove U+25cc from the .kvks file. I think I should do that. Is that correct @darcywong00 or @mcdurdin?
I looked at khmer_angkor
and it doesn't seem to have U+25cc in the .kvks file.
These are the steps @DavidLRowe suggested as documentation:
Update keyboard to use special OSK font for better display
xyz.kmn
xyz.kvks
xyz.kps
Needed only for the first keyboard using the Xxxx script: in release/shared/fonts/kbd/kbdxxxx/ folder, add KbdXxxx.json and KbdXxxx.ttf
One thing I didn't do when I updated
sil_hebrew.kvks
was to remove U+25cc from the .kvks file. I think I should do that. Is that correct @darcywong00 or @mcdurdin?
Yes, U+25CC should be removed from the .kvks.
Hebrew keyboards to consider updating with remapping:
The problem with the galaxie keyboards is that they are also part of a package and as far as I know we can't use this workaround in Keyman Dev 16.0 (packages still require v16.0 structure).