Skills are not currently implemented. Considering skills are fairly basic in the current version of ClanGen, I think there is room to expand this feature. Brainstorming is welcome!
I suggest taking some cues from the Warriors Adventure Game. Not because I think it's a particularly well-designed TTRPG, but because it's fairly simple and well-described. We can use the Adventure Game document as shared "meanings" for each of the stats. I think the combination of three basic numerical stats, plus one or two "knacks" would work well in Clangen. Each cat would have the three Warriors Adventure Game status: Strength, Intelligence and Spirit. Then, each cat would have a single "knack" that represents a more specific special talent, like "herb lore", "fighting", "hunting", "communicating with StarClan", ext. I would not use the list of "knacks" in the adventure game, but something closer to the list of Clangen skills.
Skills are not currently implemented. Considering skills are fairly basic in the current version of ClanGen, I think there is room to expand this feature. Brainstorming is welcome!
I suggest taking some cues from the Warriors Adventure Game. Not because I think it's a particularly well-designed TTRPG, but because it's fairly simple and well-described. We can use the Adventure Game document as shared "meanings" for each of the stats. I think the combination of three basic numerical stats, plus one or two "knacks" would work well in Clangen. Each cat would have the three Warriors Adventure Game status: Strength, Intelligence and Spirit. Then, each cat would have a single "knack" that represents a more specific special talent, like "herb lore", "fighting", "hunting", "communicating with StarClan", ext. I would not use the list of "knacks" in the adventure game, but something closer to the list of Clangen skills.