kgersen / Allegiance

Allegiance - RTS + FPS Space Combat game
http://www.freeallegiance.org/
MIT License
18 stars 26 forks source link

Inputmap on cloud #175

Closed kgersen closed 8 years ago

kgersen commented 8 years ago

relates to #147:

<+Imago> what do u think of the idea <+Imago> of automatically saving/loading your inputmap <+Imago> regardless waht artwork or install or where you are <+Imago> it will pull your inputmap based off your callsign from the server <+Imago> for the pilot it would'nt be any work at all <+Imago> and it would save the pain of reconfiguring your controls <+Imago> i'm strongly considering implementing the get/post for the inputmap ;p <+Imago> if it didnt pull it in by the time you join a game (not a trianing missino) then it just uses what you got saved last or the default <+Imago> and once u connect to he lobby is when it trys to posts ur last saved <+Imago> how does that sound?

it sounds like what you are suggesting is a "steam cloud" <+Imago> see thats why we all need our own kepmaps saved to the cloud1 _Imported from trac ticket [#176](https://trac.alleg.net//ticket/176), created by Imago on 07-25-2010 at 13:08, last modified: 02-25-2012 at 16:21_
kgersen commented 8 years ago

it's up to you now.

Trac comment by Imago on 07-28-2010 at 23:24

kgersen commented 8 years ago

i don't know how it could get any better than this, besides paying for more than one storage (inbound) node

Trac comment by Imago on 07-30-2010 at 09:32

kgersen commented 8 years ago

xynth found a bug. yay - it's probably with the scramble/unscramble.

Trac comment by Imago on 08-01-2010 at 19:18

kgersen commented 8 years ago

scramble/unscramble seemed fine - added debugging for Xynth so he can better confirm if there really is an issue. Please reopen this ticket if so.

Trac comment by Imago on 08-04-2010 at 01:47

kgersen commented 8 years ago

I will need to see the code behind this.

Trac comment by Bard on 08-06-2010 at 00:32

kgersen commented 8 years ago

you have access to everything

Trac comment by anonymous on 08-06-2010 at 00:33

kgersen commented 8 years ago

Replying to anonymous:

you have access to everything

Where is this particular code? I don't see it and there's nothing here telling me what files to look for.

Trac comment by Bard on 08-07-2010 at 23:18

kgersen commented 8 years ago

I didn't know I needed to hold your hand or else be accused of being a thief. I see now that if I do not hold your hand with things you do not want to put forth effort into understanding, you will slander me. Please don't do that again. For now, I will take the time to answer your particularly stupid question.

The code is at "Repository Changesets": r842 r847 r848 r860 r879

The handler is on CDN at C:\Inetpub\wwwroot\build\nph-InputMap.cgi as the code I outlined in the repository suggests.

Trac comment by anonymous on 08-09-2010 at 19:13

kgersen commented 8 years ago

Code was removed from R6, we need to find a different solution for storing input map.

Trac comment by pkk on 02-25-2012 at 16:21

LordBlacksun commented 8 years ago

Can't we create a batch script that backups the user's inputmap1.mdl in "my documents/allegbackup" when run?

LordBlacksun commented 8 years ago

@echo off xcopy /W “C:\Program Files(x86)\Microsoft Games\Allegiance 1.2\Production\Artwork/inputmap1.mdl" C:/Users/My Documents

kgersen commented 8 years ago

imho, this is very low priority and depends on a much needed major reorganization of artwork files and game files in general.

Meanwhile ACSS could handle this. it's easier to do from it. so better open that issue on ACSS issue list.