Open greennick78 opened 6 months ago
I have not touched sound library code so limitations are following: 1) mono sound 2) entire sound would have to be loaded to RAM I don't see any nice way to actually handle music WAVes properly without patching sound library.
I mean, I've been able to create THINGs that just play a noise globally when loaded and set the noise to be a digital music track, all it would need would just to play the sound every time the level is loaded post map start
What if we had support for digital music by taking a wav file and converting it to a doom sound format file? The game already can load small enough files and can run fine without crashing, it just doesn't play the audio.