Closed GoogleCodeExporter closed 9 years ago
Added Omar to the CC field.
Original comment by ams.sa...@gmail.com
on 12 May 2012 at 3:26
Original comment by ams.sa...@gmail.com
on 16 May 2012 at 5:26
This issue was updated by revision r1021.
Status: In Progress
Added a grass texture to the project.
Original comment by ams.sa...@gmail.com
on 17 May 2012 at 3:21
This issue was updated by revision r1022.
Status: In Progress
Added the grass texture to the solution.
Original comment by ams.sa...@gmail.com
on 17 May 2012 at 3:23
This issue was updated by revision r1030.
Status: In Progress
Added an HLSL file containing a technique for adding a texture to the terrain.
Original comment by ams.sa...@gmail.com
on 17 May 2012 at 4:33
This issue was updated by revision r1035.
Status: In Progress
Added code for adding a grass texture to the terrain, but commented, due to
other people having errors preventing me from testing.
Original comment by ams.sa...@gmail.com
on 17 May 2012 at 4:43
Original comment by ams.sa...@gmail.com
on 18 May 2012 at 7:31
Commit for r1350 was meant to be here not in issue 39. Added explanatory
comments to the MYHLSL.fx file, as a type of documentation. Asked Ghoroury
about the design/sequence diagram, he said he would ask, still awaiting his
reply.
Original comment by ams.sa...@gmail.com
on 22 May 2012 at 11:01
public int terrainWidth { get; private set; }
public int terrainHeight { get; private set; }
Properties should start with an uppercase. They are not the only lowercase
properties, so fix them all.
some variables having default access modifier, is that for a reason? if not use
private
Constructor shouldn't contain UI componenets, ContentManager content,
GraphicsDevice device and all such variables shall be removed from the
constructor.(if someone is using these variables other than you, just remove
them and notify those people, this is critical)
The class having 2 constructors, both of them needed?
variables xComp, yComp names are not descriptive enough
Remove all engine from LoadContent, it contains a lot of initializations for
non UI stuff.
GraphicsDevice g, give a better name(not the only variable, please fix all
namings, i also saw a variable named pp..)
skyDome.Meshes[0].MeshParts[0].Effect = effect.Clone();
why are you cloding effect, why not skyDome.Meshes[0].MeshParts[0].Effect =
effect?
float time = (float)gameTime.TotalGameTime.TotalMilliseconds / 100.0f; use var
Original comment by q3a...@gmail.com
on 23 May 2012 at 11:59
use parantheses around arithmatic operations in MYHLSL file
leave space before and after the colons(ex. float2 TextureCoords : TEXCOORD1;)
Rename file to something more descriptive and don't let the name be all
uppercase
Original comment by q3a...@gmail.com
on 23 May 2012 at 2:37
Original comment by khaled.osmaan
on 24 May 2012 at 11:42
https://cacoo.com/diagrams/gTtS6xwEwhAjmxff
As for adding HLSL to the diagram, I was unable to find any way to do this, and
as far as I understand it shouldn't be done. Sent a mail to ghoroury to ask
him, awaiting his reply, though I can't see why he insists I do this.
Original comment by ams.sa...@gmail.com
on 24 May 2012 at 2:14
1. Show stereotypes.
2. Methods overlapping on activation box.
3. Lifeline title should be instanceName : className <<Stereotype>>
4. activation box for camera.
5. LoadContent akeed isnt called in the same instance the user wishes to see
the whatever. Mind Timing in messages.
Original comment by vendett...@gmail.com
on 24 May 2012 at 5:40
Original comment by vendett...@gmail.com
on 24 May 2012 at 5:52
https://cacoo.com/diagrams/ydKhJTn4Z7LJ9pqQ
Original comment by ams.sa...@gmail.com
on 24 May 2012 at 7:15
LoadEnvironmentContent in environment overlaps on lifeline.
Also its called in the same instance. Mind time again :)
Original comment by vendett...@gmail.com
on 24 May 2012 at 7:28
some lines are longer tham 120
Original comment by q3a...@gmail.com
on 24 May 2012 at 9:51
https://cacoo.com/diagrams/ydKhJTn4Z7LJ9pqQ
Original comment by ams.sa...@gmail.com
on 24 May 2012 at 11:16
This issue was updated by revision r1806.
Status: In Progress
Changed the HLSL file to follow the conventions invented by the reviewer,
although HLSL has no conventions.
Original comment by ams.sa...@gmail.com
on 24 May 2012 at 11:47
This issue was updated by revision r1807.
Status: In Progress
Fixed things asked by reviewer.
Original comment by ams.sa...@gmail.com
on 24 May 2012 at 11:54
Fixed implementation.
Original comment by ams.sa...@gmail.com
on 24 May 2012 at 11:55
Original comment by ams.sa...@gmail.com
on 25 May 2012 at 12:02
Please upload on gdocs
Original comment by vendett...@gmail.com
on 25 May 2012 at 12:03
Original comment by q3a...@gmail.com
on 25 May 2012 at 6:17
Original issue reported on code.google.com by
ams.sa...@gmail.com
on 11 May 2012 at 8:20