Closed GoogleCodeExporter closed 9 years ago
Original comment by ahmedheg...@gmail.com
on 12 May 2012 at 8:30
This issue was updated by revision r1143.
adding method MoveBone to class SkinnedCustomModel
Original comment by ahmedheg...@gmail.com
on 19 May 2012 at 8:09
This issue was updated by revision r1144.
updating the name space of SkinnedCustomModel
Original comment by ahmedheg...@gmail.com
on 19 May 2012 at 8:13
This issue was updated by revision r1145.
Updating documentation of class SkinnedCustomModel
Original comment by ahmedheg...@gmail.com
on 19 May 2012 at 10:17
This issue was updated by revision r1146.
Adding class KineckAnimation
Original comment by ahmedheg...@gmail.com
on 19 May 2012 at 10:19
This issue was updated by revision r1147.
changing the protection level to public in class KineckAnimation.
Original comment by ahmedheg...@gmail.com
on 19 May 2012 at 11:09
Original comment by ahmedheg...@gmail.com
on 19 May 2012 at 12:12
This issue was updated by revision r1200.
clearing the code after implementation review.
Original comment by ahmedheg...@gmail.com
on 20 May 2012 at 3:07
This issue was updated by revision r1201.
clearing the code after implementation review.
Original comment by ahmedheg...@gmail.com
on 20 May 2012 at 3:08
Original comment by ahmedheg...@gmail.com
on 20 May 2012 at 3:09
This issue was updated by revision r1205.
integrating the animation withe the player in the environment
Original comment by ahmedheg...@gmail.com
on 20 May 2012 at 3:23
This issue was updated by revision r1206.
fixing the left leg in method MovelLeftLeg()
Original comment by ahmedheg...@gmail.com
on 20 May 2012 at 3:29
This issue was updated by revision r1267.
moving class SkinnedCustomModel to UI library. Fixing the caused errors in:
Environment3 and KineckAnimation.
Adding the required references in UI project.
Original comment by ahmedheg...@gmail.com
on 21 May 2012 at 3:54
This issue was updated by revision r1268.
updating the solution by adding the missing projects.
Original comment by ahmedheg...@gmail.com
on 21 May 2012 at 3:56
This issue was updated by revision r1419.
extending class CustomModel. changing PlayerModel.Draw() in class Environment3.
Original comment by ahmedheg...@gmail.com
on 23 May 2012 at 12:19
Class KinectAnimation
"the model to animate"
Capitalize and add a '.' and "The model that will be animated" is better I
think?
"the user which is tracked"
Capitalize and add a '.' and "The user that will be tracked" is better I thinked
"Updating the movement"
"Updates" and add a '.'
"Animating the the right leg"
Animates and add a '.'
"Animating the left leg"
same as the previous line
Class SkinnedCustomModel
"used for a 3D model with skeleton and skin."
Seems wrong and I don't understand it. And shouldn't a constructor say
Initializes and instance of <object name> blah blah something like that?
"the model"
Capitalize and add a '.' and what model?
"the position of the model" and
"the rotation of the model"
Capitalize and add a '.' and what is the rotation of the model? It is a
vector3, shouldn't you say how it maps to rotation in angles or degrees or
something?
"scaling the model"
"The scale of the model."? why is this one written different than the ones
above it? they were correct.
"updating the model if any achanges occurred to its skin or bones"
Capitalize and add a '.' & "Updates" & "achanges" spelling mistkake
"updating the world view of every bone according to the changes to its parent
bone"
Capitalize and add a '.' & "Updates" & comma before according
"updating the changes of the skin according to the changes in the bones."
Same as above
"drawing the model"
Draws the model.
/// <param name="gameTimem">GameTime object</param>
/// <param name="view">The Camera's View</param>
/// <param name="projection">The Camera's Projection</param>
/// <remarks>
/// <para>Author: AhmeD HegazY</para>
/// </remarks>
public override void Draw(Camera c)
Wrong parameters?
"moving a specific bone "
Moves a specific bone.
"the name of the bone, same as in the model"
Capitalize and add a '.' and "which is the same as the one in the model" or
something like that would be better
"the number of extra bone information"
Capitalize and add a '.' and what does it mean? Can you make it more
descriptive?
<param name="bend">the binding of the bone in 3D</param>
Capitalize and add a '.' and what does the binding mean? Can you make it more
descriptive?
Once again: AUTHOR: instead of Author: Also please write your name in the same
way everywhere. Here you wrote AhmeD HegazY while in other places you only
wrote HegazY
Original comment by ams.sa...@gmail.com
on 23 May 2012 at 4:19
This issue was updated by revision r1485.
Editing the documentation of class KineckAnimation.
Original comment by ahmedheg...@gmail.com
on 23 May 2012 at 5:33
This issue was updated by revision r1486.
Editing the documentation of class SkinnedCustomModel.
Original comment by ahmedheg...@gmail.com
on 23 May 2012 at 5:40
Original comment by ahmedheg...@gmail.com
on 23 May 2012 at 5:51
Original comment by ahmedheg...@gmail.com
on 23 May 2012 at 5:51
This issue was updated by revision r1694.
deleting unnecessary initializations from the constructor. SkinnedCustomModel
Original comment by ahmedheg...@gmail.com
on 24 May 2012 at 3:48
This issue was updated by revision r1730.
adding LoadContent method to class SkinnedCustomModel. and calling it in
Environment3
Original comment by ahmedheg...@gmail.com
on 24 May 2012 at 7:37
Original comment by ahmedheg...@gmail.com
on 24 May 2012 at 8:03
The model looks like its floating over the environment, and its legs keeps
moving, can you please fix that? make it detect a motion only if the depth of
foot is changed enough distance its too sensitive
Original comment by khaled.osmaan
on 24 May 2012 at 8:42
This issue was updated by revision r1756.
Editing the documentation in classes KineckAnimation and SkinnedCustomModel.
Original comment by ahmedheg...@gmail.com
on 24 May 2012 at 8:52
the motion of the leg is not my story !!! it's just an extra feature that I
added !!!
and it's floating maybe because the legs gets affected by the kinect, and
as I said it's not my story !!!
and if the problem because the position, well it's not my problem also,
because I use a variable to set the position of the avatar by Badr I guess.
Please read the description of the story to understand clearly what is my
job !!!
thank you.
Original comment by ahmedheg...@gmail.com
on 24 May 2012 at 9:04
Original comment by ahmedheg...@gmail.com
on 24 May 2012 at 9:04
This issue was updated by revision r1764.
Editing the documentation in classes SkinnedCustomModel.
Original comment by ahmedheg...@gmail.com
on 24 May 2012 at 9:47
This issue was updated by revision r1766.
Editing the documentation in classes KineckAnimation.
Original comment by ahmedheg...@gmail.com
on 24 May 2012 at 9:50
Original comment by ams.sa...@gmail.com
on 25 May 2012 at 11:29
No one else has the avatar story, you added the skinned model and you animate
it just add an if statement like I told you before animating to track a certain
depth or more, its way too sensitive its kinda annoying
Original comment by khaled.osmaan
on 25 May 2012 at 1:45
Original comment by ahmedheg...@gmail.com
on 25 May 2012 at 1:49
I told you it is not my story to Animate the Avatar !!! please read
the description of the story !!!
Original comment by ahmedheg...@gmail.com
on 25 May 2012 at 1:49
who's story is it then?
Original comment by khaled.osmaan
on 25 May 2012 at 1:54
the avatar is obviously animated and whoever animates it whether its his story
or an extra should be reviewed for it. you could've fixed it already and I
believe you're the only one responsible for the avatar as whole.
Original comment by khaled.osmaan
on 25 May 2012 at 1:58
Original comment by ahmedheg...@gmail.com
on 25 May 2012 at 2:02
Ok !!! the story of animating the avatar does not exist in this sprint, it
will be in sprint 3, isa !!! Yes, I created this animation just to make to
game more friendly, it is an extra thing that I did !!!
I've talked to ghorory about that, and he told me that if it is not my
story, then i shouldn't care about it now !!!
Original comment by ahmedheg...@gmail.com
on 25 May 2012 at 2:02
Verified considering that the animation is not part of this story and will be
reimplemented in sprint3
Original comment by khaled.osmaan
on 25 May 2012 at 2:09
Original comment by mk.cena92
on 25 May 2012 at 8:11
Original issue reported on code.google.com by
ahmedheg...@gmail.com
on 11 May 2012 at 8:40