Closed GoogleCodeExporter closed 9 years ago
Original comment by vendett...@gmail.com
on 11 May 2012 at 10:35
This issue was updated by revision r919.
Changed region's name
Original comment by vendett...@gmail.com
on 15 May 2012 at 2:15
This issue was updated by revision r920.
Added method GetHeight
Original comment by vendett...@gmail.com
on 15 May 2012 at 2:16
This issue was updated by revision r921.
Added documentation for GetHeight
Original comment by vendett...@gmail.com
on 15 May 2012 at 2:17
This issue was updated by revision r1037.
Fixed small mistake in GetHeight
Original comment by vendett...@gmail.com
on 17 May 2012 at 4:57
Original comment by vendett...@gmail.com
on 18 May 2012 at 1:42
This issue was updated by revision r1151.
Added field for model.
Original comment by vendett...@gmail.com
on 19 May 2012 at 3:44
This issue was updated by revision r1152.
Made final adjustments.
Original comment by vendett...@gmail.com
on 19 May 2012 at 3:45
Original comment by vendett...@gmail.com
on 20 May 2012 at 5:06
Original comment by vendett...@gmail.com
on 21 May 2012 at 11:23
GetHeight(): group variables between operators.
Original comment by ahmedheg...@gmail.com
on 23 May 2012 at 8:44
Which variables are you talking about ma3lesh ?
Original comment by vendett...@gmail.com
on 23 May 2012 at 11:48
Original comment by vendett...@gmail.com
on 23 May 2012 at 4:38
>>class BallAnimation:
*update(): group the variable between operators. ex: &&, ||, etc...
no need for base in (!base.Finished).
Original comment by ahmedheg...@gmail.com
on 24 May 2012 at 10:39
Original comment by vendett...@gmail.com
on 24 May 2012 at 3:10
*method GetHeight():
int xComponent = (int)Position.X + terrainWidth / 2;
int zComponent = -(int)Position.Z + terrainHeight / 2;
if (xComponent > 0 && xComponent < heightData.GetLength(0)
&& zComponent > 0 && zComponent < heightData.GetLength(1))
<<group>>
Original comment by ahmedheg...@gmail.com
on 24 May 2012 at 6:33
Original comment by vendett...@gmail.com
on 24 May 2012 at 7:22
Original comment by ahmedheg...@gmail.com
on 24 May 2012 at 8:26
This issue was updated by revision r1758.
Moved GetVelocityAfterCollision to Physics library.
Original comment by vendett...@gmail.com
on 24 May 2012 at 9:22
Original comment by ams.sa...@gmail.com
on 25 May 2012 at 11:28
ball moves well according to the terrain height
Original comment by khaled.osmaan
on 25 May 2012 at 1:48
- the return of a method call should indicate the type and the name of the
object
Original comment by mk.cena92
on 25 May 2012 at 8:48
https://cacoo.com/diagrams/IGWCdJDSYT4yj68v
Original comment by vendett...@gmail.com
on 25 May 2012 at 8:48
Original comment by mk.cena92
on 25 May 2012 at 8:53
Original issue reported on code.google.com by
vendett...@gmail.com
on 11 May 2012 at 9:42