Open GoogleCodeExporter opened 9 years ago
Original comment by asafty2...@gmail.com
on 12 May 2012 at 9:56
Original comment by asafty2...@gmail.com
on 12 May 2012 at 9:58
Original comment by asafty2...@gmail.com
on 12 May 2012 at 10:10
[deleted comment]
UML is Ready, Waiting for Reviewing
Original comment by asafty2...@gmail.com
on 14 May 2012 at 11:46
This issue was updated by revision r904.
Status: In Progress
Added Documentation Tools1.cs methods related to converting knee's Y position
to Knee speed and Knee speed to linear displacement
Original comment by asafty2...@gmail.com
on 15 May 2012 at 12:02
Documentation ready, waiting for reviewing
Original comment by asafty2...@gmail.com
on 15 May 2012 at 12:02
changed new to inprogress
Original comment by asafty2...@gmail.com
on 15 May 2012 at 12:03
This issue was updated by revision r935.
Status: In Progress
Added kinect to exp1, kneepositions to User1, changed Calculatekneeposition
return value to List,Added chase camera options
Original comment by asafty2...@gmail.com
on 15 May 2012 at 8:11
This issue was updated by revision r947.
Status: In Progress
Added constrains to the knee position calculations
Original comment by asafty2...@gmail.com
on 16 May 2012 at 11:30
This issue was updated by revision r965.
Status: In Progress
Added distance of the Race
Original comment by asafty2...@gmail.com
on 16 May 2012 at 8:07
This issue was updated by revision r1053.
Status: In Progress
Added two methods to calculate each knee velocity with every oscillation and
adds the velocity to a velocitylist at user1.cs
Original comment by asafty2...@gmail.com
on 17 May 2012 at 6:14
This issue was updated by revision r1063.
Status: In Progress
Adding attribute to user1 again (problems with repository)
Original comment by asafty2...@gmail.com
on 17 May 2012 at 8:19
Story is complete, waiting for reviewing
Original comment by asafty2...@gmail.com
on 18 May 2012 at 7:26
This issue was updated by revision r1099.
Status: In Progress
Added documentation for knee calculation methods
Original comment by asafty2...@gmail.com
on 18 May 2012 at 8:03
This issue was updated by revision r1115.
Status: In Progress
[Integration] Added an attribute number to User1 for avatar movement flexibility
Original comment by asafty2...@gmail.com
on 18 May 2012 at 3:04
review
1 - i cannot find the story's implementation
2 - all what i found is TransitionalDisplacment and getKneespeed methods in
Tools3 class which are COMPLETELY USELESS
Original comment by bishoyba...@gmail.com
on 23 May 2012 at 6:00
Scenario review: Can you please inform me whether you can decrease the minimal
height of the knee required to capture the player's velocity or not? - have
some mercy upon the players and the scenario reviewer.
Original comment by asamg...@gmail.com
on 23 May 2012 at 7:32
as per SD @
https://docs.google.com/document/d/1vuBrCnP6Nnb6R5RS648Iinyb0gI_56cNMpGNA0bALyg/
edit
*The SD name should be written inside the sequence diagram
*The actor is not a class and couldn't have a return value !!
*the actor lifeline shouldn't have an activation box
*On the arrow of the synchronous messages (or asynchronous) you should write
the method called with parameters passed not an English description
*I won't be able to continue reviewing until i can see the methods names
Original comment by mohamed....@gmail.com
on 23 May 2012 at 9:16
Scenario review: Please check my comments on Michel's disqualification story
since the error is related to your story as well.
Original comment by asamg...@gmail.com
on 24 May 2012 at 7:58
Scenario review: Since enabling the scenario reviewer to test a story is only
the user story's assignee's issue, therefore ill verify your story.
Original comment by asamg...@gmail.com
on 25 May 2012 at 1:55
https://docs.google.com/#folders/0B1jnxDwGYMArZnJxVkZBVHBIVm8
added UML
Original comment by asafty2...@gmail.com
on 25 May 2012 at 6:13
UML Review:
* The Convention of naming the SD is as in
http://www.ibm.com/developerworks/rational/library/content/RationalEdge/feb04/31
01_figure1.jpg
*There is a difference between the user << Actor>> and the User class.
*The user actor cannot return an instance called object !
*The Actor lifeline should have no activation box
*The returned instance should have the name that will be used ,
The lifeline box should be in the form [ Instance Name : Class Name ]
*once more, you should call the the methods not a descriptive sentence
Please Fix!
Original comment by mohamed....@gmail.com
on 25 May 2012 at 7:44
Please use stereo types : <<Actor>>,<<UI>>,<<System>>, .........
Original comment by mohamed....@gmail.com
on 25 May 2012 at 7:50
Original issue reported on code.google.com by
asafty2...@gmail.com
on 12 May 2012 at 9:52