Open GoogleCodeExporter opened 9 years ago
Original comment by asafty2...@gmail.com
on 12 May 2012 at 10:11
[deleted comment]
This issue was updated by revision r897.
Status: In Progress
Added Environment1.cs, with a 3d environment and called in Experimentnew1.cs
Original comment by asafty2...@gmail.com
on 14 May 2012 at 10:51
This issue was updated by revision r899.
Status: In Progress
Added all Content needed for Exp1(skybox,effect file,and heightmap)
Original comment by asafty2...@gmail.com
on 14 May 2012 at 11:03
This issue was updated by revision r900.
Status: In Progress
Added solution to activate files and content
Original comment by asafty2...@gmail.com
on 14 May 2012 at 11:09
This issue was updated by revision r902.
Status: In Progress
Added Camera initialization to Environment1
Original comment by asafty2...@gmail.com
on 14 May 2012 at 11:21
This issue was updated by revision r903.
Status: In Progress
Added Documentation to Environment1.cs and Experimentnew1.cs
Original comment by asafty2...@gmail.com
on 14 May 2012 at 11:41
UML and Documentation are Done, Waiting for reviewing
Original comment by asafty2...@gmail.com
on 14 May 2012 at 11:45
Scenario and Implementation Ready, Waiting for Reviewing
Original comment by asafty2...@gmail.com
on 14 May 2012 at 11:49
changed from new story to in progress
Original comment by asafty2...@gmail.com
on 15 May 2012 at 12:04
This issue was updated by revision r933.
Status: In Progress
Added Chase Camera to Experiment1.cs (Press K to move from chase to target
camera :P )
Original comment by asafty2...@gmail.com
on 15 May 2012 at 7:15
This issue was updated by revision r1188.
Status: In Progress
Added graph exp1 and winnerscreen screens [screenmanager]
Original comment by asafty2...@gmail.com
on 20 May 2012 at 12:43
This issue was updated by revision r1191.
Status: In Progress
[Integration] Added the 2D environment, the 2D avatars, the soundeffects
Original comment by asafty2...@gmail.com
on 20 May 2012 at 1:29
This issue was updated by revision r1203.
Status: In Progress
[Integration] Added the orientation to the Countdown
Original comment by asafty2...@gmail.com
on 20 May 2012 at 3:14
Files attached are the PO email request and his reply, he requests a 2D
environment and wants it to have a higher priority that the 3D one. so I'm
asking to change the Issue name to " As a user I should expect a 2D environment
representing the track Im going to race on".
Safty
Original comment by asafty2...@gmail.com
on 20 May 2012 at 6:37
Attachments:
This issue was updated by revision r1232.
Status: In Progress
[Integration] Added track length and the Winning/Graph Screen
Original comment by asafty2...@gmail.com
on 20 May 2012 at 8:41
This issue was updated by revision r1240.
Status: In Progress
[Integration] Added Commands from Sprint1 and timeslices
Original comment by asafty2...@gmail.com
on 20 May 2012 at 10:45
--Review Exp1 class
- the code is impossible to read and can never be reused
- Classes correct design
UserKnee {
// what i see from the code that each variable in KneeVariables region is
duplicated so these variables should be grouped in a class
}
Command {
string name
int timeSlice
}
Exp1 {
Environment1 environment
List<Command> commands
UserKnee knee1
UserKnee knee2
}
1 - useless using statements should be removed
2 - List<String> gCommands should be declared static readonly
3 - instance variable that are used locally should be declared private
4 - bool talking should be removed since its not used
5 - the variable names in region KeeVariables are not descriptive
6 - unused code comments should be removed
7 - in loadcountdown() should be
Texture2D[] numbers = new Texture2D[3];
numbers[0] = Texone = Content.Load<Texture2D>("1");
numbers[1] = Textwo = Content.Load<Texture2D>("2");
numbers[2] = Content.Load<Texture2D>("3");
and class CountDown should be changed to accept it
8 - comm_and_timeslice is not decriptive
9 - in Draw()
if (timer > 4) {} should be removed
-- Review Environ1 class
10 - the class name should be Environment1
11 - whats the use of CountDown variables
12 - in Update()
the whole if statement should be replaced with
ChantsInstance.IsLooped = false;
ChantsInstance.Play();
13 - long lines should be splitted
14 - c sharp conventions should be followed
Original comment by bishoyba...@gmail.com
on 23 May 2012 at 5:51
Original comment by asamg...@gmail.com
on 23 May 2012 at 7:34
as per SD @
https://docs.google.com/drawings/d/1J1HUm2yw-HLPMCck2FjiAfk4FaF0mLiQ-MLp7wrrVKQ/
edit
*The SD name should be written inside the sequence diagram
*The actor is not a class and couldn't have a return value !!
*the actor lifeline shouldn't have an activation box
*On the arrow of the synchronous messages (or asynchronous) you should write
the method called with parameters passed not an English description
*I won't be able to continue reviewing until i can see the methods names
* non of these methods is in class Game1!!
However, The user shouldn't see a rocky 3D environment by any means (it's a 2D
one)
Original comment by mohamed....@gmail.com
on 23 May 2012 at 9:21
This issue was updated by revision r1596.
Status: In Progress
[Integration] Adding Exp1 Cs files to the solution
Original comment by asafty2...@gmail.com
on 24 May 2012 at 5:21
This issue was updated by revision r1599.
Status: In Progress
[Integration] added exp1 to the screenManager, now you can navigate from start
screen to exp1
Original comment by asafty2...@gmail.com
on 24 May 2012 at 5:55
This issue was updated by revision r1629.
Status: In Progress
[Integration] Calling Graphs to WinnerScreen.cs , reducing number of Commands
to 3, adding cumulative time
Original comment by asafty2...@gmail.com
on 24 May 2012 at 9:31
This issue was updated by revision r1636.
Status: In Progress
[Integration] removed spriteBatch to hide the CD when race starts, fixed a bug
in Winnerscreen ( 2 loops on same person)
Original comment by asafty2...@gmail.com
on 24 May 2012 at 9:54
This issue was updated by revision r1638.
Status: In Progress
[Integration] Fixed a bug in knee calculation ( same user was called twice)
Original comment by asafty2...@gmail.com
on 24 May 2012 at 10:23
This issue was updated by revision r1665.
Status: In Progress
[Integration] Adjusting lines' length, and Winner display criteria
Original comment by asafty2...@gmail.com
on 24 May 2012 at 12:11
This issue was updated by revision r1670.
Status: In Progress
[Integration] fixed user2 condition ( 2 exact players problem) and Hand now
moves in InstructionsScreen1.cs
Original comment by asafty2...@gmail.com
on 24 May 2012 at 12:58
This issue was updated by revision r1674.
Status: In Progress
[Integration] Setting the volume of the crowd and removing the disqualification
condition to end the race.
Original comment by asafty2...@gmail.com
on 24 May 2012 at 1:22
This issue was updated by revision r1680.
Status: In Progress
[Integration] New conditions for Winningscreen
Original comment by asafty2...@gmail.com
on 24 May 2012 at 2:01
This issue was updated by revision r1687.
Status: In Progress
[Integration] adjustment for the new resolution concerning the commands
Original comment by asafty2...@gmail.com
on 24 May 2012 at 3:04
This issue was updated by revision r1688.
Status: In Progress
[Integration] adjustment for the new resolution concerning the status
Original comment by asafty2...@gmail.com
on 24 May 2012 at 3:08
This issue was updated by revision r1700.
Status: In Progress
[Integration] Added Documentation enhancement
Original comment by asafty2...@gmail.com
on 24 May 2012 at 3:56
add <returns>void: description of what should happen</returns> to methods in
class Exp1
Original comment by michel.n...@gmail.com
on 24 May 2012 at 6:21
add <returns>void: description of what should happen</returns> to methods in
class Winnerscreen and Environ1
In Environ1 please add parameters description for the constructor
Original comment by michel.n...@gmail.com
on 24 May 2012 at 6:27
This issue was updated by revision r1742.
Status: In Progress
[Integration] removed sprint 1 files, not needed
Original comment by asafty2...@gmail.com
on 24 May 2012 at 8:11
I couldn't find any Void description on internet or in our project
Original comment by asafty2...@gmail.com
on 24 May 2012 at 9:47
This issue was updated by revision r1770.
Status: In Progress
[Documentation][Implementation] Documentation addition, changed conventions
according to implementation reviewer's Issue
Original comment by asafty2...@gmail.com
on 24 May 2012 at 9:56
it's ok although I'm not convinced and you could've done like what I've done!!
Original comment by michel.n...@gmail.com
on 24 May 2012 at 10:10
This issue was updated by revision r1800.
Status: In Progress
[Implementation]Made tools1 public, and added new tests
Original comment by asafty2...@gmail.com
on 24 May 2012 at 11:33
This issue was updated by revision r1813.
Status: In Progress
[Documentation][Implementation] Added a Button to the Graphs to return to
mainmenu
Original comment by asafty2...@gmail.com
on 25 May 2012 at 12:41
Documentation is ready
Original comment by asafty2...@gmail.com
on 25 May 2012 at 1:15
The parameters description must end with a "." in WinnerScreen and Exp1, and
description of method update's parameter in winnerScreen must start with
capital letters and end with a ".". So please fix them ASAP.
Original comment by michel.n...@gmail.com
on 25 May 2012 at 5:10
https://docs.google.com/#folders/0B1jnxDwGYMArZnJxVkZBVHBIVm8
UML ready
Original comment by asafty2...@gmail.com
on 25 May 2012 at 6:13
UML Review:
* The Convention of naming the SD is as in
http://www.ibm.com/developerworks/rational/library/content/RationalEdge/feb04/31
01_figure1.jpg
*There is a difference between the user << Actor>> and the User class.
*The user actor cannot return an instance called object !
*The Actor lifeline should have no activation box
*The returned instance should have the name that will be used ,
The lifeline box should be in the form [ Instance Name : Class Name ]
*once more, you should call the the methods not a descriptive sentence
*please use Stereo types <<Actor>>,<<UI>>,<<System>>,.....
Please Fix!
Original comment by mohamed....@gmail.com
on 25 May 2012 at 7:49
Original issue reported on code.google.com by
asafty2...@gmail.com
on 12 May 2012 at 9:57