khaledosman / terasoft-12

Automatically exported from code.google.com/p/terasoft-12
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104: As a user I can shoot the ball with a certain speed #25

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
Implementation I: Get the speed of the user's leg
Implementation II: If the ball has collided with the user's leg and the 
countdown bar has reached 0, I should change the speed of the ball considering 
momentum conservation laws.

Original issue reported on code.google.com by vendett...@gmail.com on 13 Apr 2012 at 6:16

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
Changed Status and added Labels

Original comment by vendett...@gmail.com on 13 Apr 2012 at 6:18

GoogleCodeExporter commented 9 years ago

Original comment by vendett...@gmail.com on 17 Apr 2012 at 11:10

GoogleCodeExporter commented 9 years ago
This issue was updated by revision r211.

Updated method getVelocityAfterCollision

Original comment by vendett...@gmail.com on 21 Apr 2012 at 2:27

GoogleCodeExporter commented 9 years ago
This issue was updated by revision r320.

Changed the documentation of omar's methods.

Original comment by vendett...@gmail.com on 23 Apr 2012 at 1:36

GoogleCodeExporter commented 9 years ago
This issue was updated by revision r353.

removed setting shootingPosition

Original comment by vendett...@gmail.com on 23 Apr 2012 at 7:07

GoogleCodeExporter commented 9 years ago

Original comment by vendett...@gmail.com on 23 Apr 2012 at 7:13

GoogleCodeExporter commented 9 years ago
This issue was updated by revision r389.

Removed DrawableGameComponent inheritance and updated methods to match 
conventions.

Original comment by vendett...@gmail.com on 24 Apr 2012 at 9:11

GoogleCodeExporter commented 9 years ago
This issue was updated by revision r435.

changed to right or left leg

Original comment by vendett...@gmail.com on 24 Apr 2012 at 8:06

GoogleCodeExporter commented 9 years ago
This issue was updated by revision r436.

multiplied velocity by leg mass factor

Original comment by vendett...@gmail.com on 24 Apr 2012 at 8:23

GoogleCodeExporter commented 9 years ago
This issue was updated by revision r497.

removed leg and ball mass variables from class variables

Original comment by vendett...@gmail.com on 25 Apr 2012 at 4:30

GoogleCodeExporter commented 9 years ago
-> Implementation review for Environment3 class

1 - Initialize
* useless since its not called and it initializes variables to their default 
values

2 - Shoot
* if (hasCollidedWithBall && !ballShot) statement should be moved to the Update 
method before calling Shoot()

3 - CheckCollision
* the if statement should be refactord (just to improve code readability) to 
hasCollidedWithBall = Math.Abs(Vector3.Subtract(ball.Position, 
legPosition).Length()) < Constants3.legMovementTolerance;

Original comment by bishoyba...@gmail.com on 26 Apr 2012 at 9:49

GoogleCodeExporter commented 9 years ago

Original comment by ahmedheg...@gmail.com on 27 Apr 2012 at 5:34

GoogleCodeExporter commented 9 years ago
the story is not yet integrated with the project !!!

Original comment by ahmedheg...@gmail.com on 27 Apr 2012 at 6:33

GoogleCodeExporter commented 9 years ago

Original comment by mk.cena92 on 27 Apr 2012 at 9:21