What steps will reproduce the problem?
1.Run experiment 3.
What is the expected output? What do you see instead?
The terrain should cover a large area, as it is HUGE. Instead it is very small
because the camera is zoomed out very much, and it looks like a small flying
square with blackness around it.
Please use labels and text to provide additional information.
My terrain is literally HUGE, but looks tiny because the camera is zoomed out a
very very large distance. The camera needs to be zoomed in to not show the
edges of the terrain, and the black space around it. Also after this happens
you need to scale the hole, ball, skinned model etc.. and make them smaller to
fit in the range of the camera. Also several issues will need to be handled,
such as the hole being within camera range and not being near the edge of the
terrain, to prevent the simulation from showing the edges. Also the random
starting position of the ball should be within this range, and the all
velocities and positions should be adjusted to this, along with anything else I
may have missed. I cannot make the terrain bigger than this in any way as XNA
has a limit, and it is already so big it doesn't even load on the Reach profile
(it is about 3 times the maximum size of Reach).
Original issue reported on code.google.com by ams.sa...@gmail.com on 22 May 2012 at 11:19
Original issue reported on code.google.com by
ams.sa...@gmail.com
on 22 May 2012 at 11:19