class : Anglebar
variables :
User[] user;
int minAngle;
int maxAngle;
Texture2D curve;
int curveRadius;
int curveWidth;
Texture2D playerIndicator;
Color[] playerColor;
Color acceptColor;
Color rejectColor;
Properties :
bool Accepted
string Rule
constructor :
AngleBar(User[] user, int minAngle, int maxAngle, int curveRadius, Color
acceptColor, Color rejectColor, Color[] playerColor)
Methods :
void LoadContent(GraphicsDevice graphicsDevice, ContentManager contentManager)
Color CurveColor(int leftAngle, int rightAngle, int currentAngle, Color
leftColor, Color rightColor)
Texture2D CreateCurve(GraphicsDevice graphicsDevice)
string Command(int ID)
int Angle(int ID)
void Draw(SpriteBatch spriteBatch, Vector2 position)
Original issue reported on code.google.com by 3abdelazim on 25 May 2012 at 12:38
Original issue reported on code.google.com by
3abdelazim
on 25 May 2012 at 12:38