Open GoogleCodeExporter opened 9 years ago
Original comment by khaled.osmaan
on 25 Jul 2012 at 8:48
This issue was updated by revision r37.
Added class Bend which is the class responsible to keep track of the user's
skeleton and send an event if he physically bend's, added the joints I need to
track and added method fill_pos, still needs to be tested.
Original comment by khaled.osmaan
on 2 Aug 2012 at 6:26
This issue was updated by revision r38.
comiting solution file after adding new class.
Original comment by khaled.osmaan
on 2 Aug 2012 at 6:28
Original comment by khaled.osmaan
on 2 Aug 2012 at 8:50
this issue was updated by r41.
http://code.google.com/p/terasoft-summer-reunited/source/detail?r=41
Original comment by khaled.osmaan
on 2 Aug 2012 at 8:51
This issue was updated by revision r55.
replaced "kinect" with Kinect
Original comment by khaled.osmaan
on 2 Aug 2012 at 11:26
This issue was updated by revision r65.
added class BendGesture and implemented the CheckGesture method to check the
gesture was done satisfying the set conditions according to joint tracking
Original comment by khaled.osmaan
on 3 Aug 2012 at 9:37
This issue was updated by revision r66.
deleted old class Bend
Original comment by khaled.osmaan
on 3 Aug 2012 at 9:39
This issue was updated by revision r87.
Changed the bend gesture to the new one. aka crouching
Original comment by khaled.osmaan
on 4 Aug 2012 at 11:23
this issue was updated by r125
http://code.google.com/p/terasoft-summer-reunited/source/detail?r=125
Original comment by khaled.osmaan
on 6 Aug 2012 at 9:16
This issue was updated by revision r135.
Added constant values which are min values between joints and min values moved
etc to class Constants and used them from there instead
Original comment by khaled.osmaan
on 7 Aug 2012 at 12:11
this issue was updated by r155
http://code.google.com/p/terasoft-summer-reunited/source/detail?r=155
Original comment by khaled.osmaan
on 7 Aug 2012 at 3:32
Bug found : Actually the bend gesture committed is not working.It do not
recognize it ,please re checkout and try it because at the demo it was working
while committed one is not ,Also check that it does not need any special kinect
setup ("like angle of motor fixed or Kinect at certain height
position...").Thank you :)
**Please be sure that all your kinect implementations do not depend on special
person,it should be flexible with all people heights...
Original comment by hollaxy...@gmail.com
on 9 Aug 2012 at 10:11
I just tested it again and its working fine, are you sure its not the version
of your game? it didn't want to recognize the gestures/kinect movements aswell
that day
Original comment by khaled.osmaan
on 10 Aug 2012 at 12:19
did you re checkout in new folder and tried it ? With the current code
committed is not working,re checkout and check if working or not and make sure
you committed it.
Original comment by hollaxy...@gmail.com
on 10 Aug 2012 at 4:27
I just did and its still working fine
Original comment by khaled.osmaan
on 10 Aug 2012 at 7:31
I asked you before are you working with constants or on people heights and your
answer was it will no make diff and your code was going to run on all
heights.However your code does not fit what you said :
if (skeleton.Joints[JointType.HipCenter].Position.Y < (Constants.posY-0.5))
{
return GesturePartResult.Suceed;
}
you are taking the current position y comparing it to the initial position
subtracted by 0.5 METERS
1)Game will be played with children,so these constants can not fit,you should
handle it by ratios 1:2 ....
2)what if the initial skeleton was in bend position,you are taking wrong
position,so either to deal with past frames or to come up with condition making
sure skeleton is all tracked and is in right position (second solution is
easier.However first one is good and right one)
**These comments is to be taken into consideration into all kinect stories not
this story only :)
Original comment by hollaxy...@gmail.com
on 11 Aug 2012 at 12:26
@5aled : Constants.posY .. just make the change in the set method of posY in
Constants itself and make it a ratio of the height .. not a constant
No further comments. Just pray everything works :) Do these changes in all
stories
Original comment by vendett...@gmail.com
on 17 Aug 2012 at 8:59
@5aled .. btw.. clean up ur code in kinect class.. make your code look good.
Original comment by vendett...@gmail.com
on 17 Aug 2012 at 9:21
Original issue reported on code.google.com by
khaled.osmaan
on 25 Jul 2012 at 8:24