Open GoogleCodeExporter opened 9 years ago
This issue was updated by revision r12.
updated solution
Original comment by vendett...@gmail.com
on 31 Jul 2012 at 9:42
This issue was updated by revision r17.
updated solution
Original comment by vendett...@gmail.com
on 1 Aug 2012 at 2:40
This issue was updated by revision r18.
updated solution
Original comment by vendett...@gmail.com
on 1 Aug 2012 at 2:41
This issue was updated by revision r24.
uploaded class SpriteAnimation
Original comment by vendett...@gmail.com
on 1 Aug 2012 at 7:43
This issue was updated by revision r28.
updated solution
Original comment by vendett...@gmail.com
on 2 Aug 2012 at 1:17
This issue was updated by revision r32.
updated solution
Original comment by vendett...@gmail.com
on 2 Aug 2012 at 3:17
This issue was updated by revision r61.
Modified for the use of everyone
Original comment by vendett...@gmail.com
on 3 Aug 2012 at 1:21
This issue was updated by revision r82.
added methods to help in collision detection
Original comment by vendett...@gmail.com
on 3 Aug 2012 at 9:24
rename variables that start with a capital letter..
replace draw(spritebatch) with draw(gametime)..
Color[] c rename variable to something meaningful and use var
Original comment by khaled.osmaan
on 14 Aug 2012 at 9:31
for class Player
remove unused usings
make variables private
remove content from load
replace spritebatch with gametime in draw
in method GetBoundingRectangle()
use paranthesis around arithmetic operations
use bool instead of Boolean
Original comment by khaled.osmaan
on 14 Aug 2012 at 9:37
1,2,3.. Done
4,5 :D
No. Retardhead this isnt a screen.. its not associated with a screen manager...
and nothing says loadcontent shouldnt take any parameters or so.. Its just a
method.. and it happens to be with the same name as XNA's method.
6. Done
7. @Shirin
Original comment by vendett...@gmail.com
on 15 Aug 2012 at 2:14
again... graphics attributes shouldnt be passed as parameters in your methods,
the screen manager is there for a reason you know... and the draw method
doesn't use spriteBatch by default so why change it? I don't care whether if
its a scree or not, that doesn't give you the right to change XNA c#
conventions, please search over the internet if you found a draw method that
takes spritebatch as a parameter I'll smash my face on the nearest wall. and
don't argue if you're not sure and be polite.
Original comment by khaled.osmaan
on 15 Aug 2012 at 6:08
rofl.
Original comment by vendett...@gmail.com
on 15 Aug 2012 at 2:24
Original issue reported on code.google.com by
vendett...@gmail.com
on 26 Jul 2012 at 1:24