khaledosman / terasoft-summer-reunited

Automatically exported from code.google.com/p/terasoft-summer-reunited
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As a user, I should be able to kill the virus only if I jumped over it #40

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
Modifying the collision detection to allow the player to kill the virus if he 
jumps over the virus.

Original issue reported on code.google.com by asamg...@gmail.com on 14 Aug 2012 at 7:37

GoogleCodeExporter commented 9 years ago
This issue was updated by revision r294.

Integration: Added the functions IsAbove and GetActualBounds.

Original comment by asamg...@gmail.com on 17 Aug 2012 at 3:10

GoogleCodeExporter commented 9 years ago
This issue was updated by revision r295.

Modified the Sprite class to handle Killed viruses.

Original comment by asamg...@gmail.com on 17 Aug 2012 at 3:15

GoogleCodeExporter commented 9 years ago
This issue was updated by revision r296.

Added setters and getters to the viruskilled field.

Original comment by asamg...@gmail.com on 17 Aug 2012 at 3:20

GoogleCodeExporter commented 9 years ago
This issue was updated by revision r298.

Modified the PlayScreen class to handle the case where the virus is killed.

Original comment by asamg...@gmail.com on 17 Aug 2012 at 3:23

GoogleCodeExporter commented 9 years ago
This issue was updated by revision r299.

Added the CheckJump function.

Original comment by asamg...@gmail.com on 17 Aug 2012 at 4:07

GoogleCodeExporter commented 9 years ago
This issue was updated by revision r300.

Modified the PlayerScreen to allow the player to kill a virus only on height 1.

Original comment by asamg...@gmail.com on 17 Aug 2012 at 4:08

GoogleCodeExporter commented 9 years ago
This issue was updated by revision r306.

Modified the function CheckJump and added the function GetJumpTime to the class 
Player.

Original comment by asamg...@gmail.com on 17 Aug 2012 at 11:09

GoogleCodeExporter commented 9 years ago
This issue was updated by revision r307.

Modified the function CheckJump.

Original comment by asamg...@gmail.com on 17 Aug 2012 at 11:15

GoogleCodeExporter commented 9 years ago
This issue was updated by revision r309.

Modified the PlayScreen to handle killing viruses at ground levels too.

Original comment by asamg...@gmail.com on 17 Aug 2012 at 11:19

GoogleCodeExporter commented 9 years ago
This issue was updated by revision r310.

Implementation: Changed Boolean to bool.

Original comment by asamg...@gmail.com on 17 Aug 2012 at 11:29

GoogleCodeExporter commented 9 years ago
This issue was updated by revision r311.

Implementation: Changed Boolean to bool.

Original comment by asamg...@gmail.com on 17 Aug 2012 at 11:32

GoogleCodeExporter commented 9 years ago
This issue was updated by revision r312.

Implementation: Changed Boolean to bool.

Original comment by asamg...@gmail.com on 17 Aug 2012 at 11:34

GoogleCodeExporter commented 9 years ago
This issue was updated by revision r313.

Integration:Modified the Update function.

Original comment by asamg...@gmail.com on 17 Aug 2012 at 11:39

GoogleCodeExporter commented 9 years ago
This issue was updated by revision r314.

Modified the Collide function.

Original comment by asamg...@gmail.com on 18 Aug 2012 at 1:52

GoogleCodeExporter commented 9 years ago
This issue was updated by revision r315.

Modified the PlayScreen class.

Original comment by asamg...@gmail.com on 18 Aug 2012 at 1:53