Open GoogleCodeExporter opened 9 years ago
This issue was updated by revision r382.
Added a key listener for easier testing.
Original comment by asamg...@gmail.com
on 28 Sep 2012 at 4:54
This issue was updated by revision r388.
Modified the update function to lose the sword after one use.
Original comment by asamg...@gmail.com
on 29 Sep 2012 at 12:57
This issue was updated by revision r389.
Added the CheckJump and GetJumpTime functions.
Original comment by asamg...@gmail.com
on 29 Sep 2012 at 1:22
This issue was updated by revision r390.
Modified the update function to avoid the disappearance of the sprite animation
after swapping hands.
Original comment by asamg...@gmail.com
on 29 Sep 2012 at 1:23
Review:
Why dont you remove your boolean variable.. and just acquireSword(false) in
this if condition
if (Constants.isSwappingHand && player.HasSword() && sprite.GetY() == 399)
{
swordUsed=true;
sprite.SlashVirus();
}
Original comment by vendett...@gmail.com
on 8 Oct 2012 at 2:44
Original issue reported on code.google.com by
asamg...@gmail.com
on 25 Sep 2012 at 8:09