Closed khanghugo closed 1 month ago
This is misinformation. The error is related to $texrendermode
requiring ".bmp" suffix for the texture.
Transparent texture is supported as of 64ca6bd
To have the best result aka the texture is actually transparent, TexTile can convert to the format to use.
If there is transparent texture with "{" suffix exported and included in a Qc/Smd file, studiomdl would not compile.
This affects Map2Mdl because a brush with transparent texture will not compile.
On this, Map2Mdl should also mask texture transparent. If anything, Map2Mdl should also re-process texture file to make sure it is compliant. Maybe that re-process part is unnecessary but still, Map2Mdl should do mask texture.