Closed GuhaneshSakha closed 4 years ago
Thanks for your feedback.
I not sure It's your bug, because I don't have headphones.
If you still work on this package, let double check it.
-> the issue is when we start to Speak when pre turn is not finished. => the line code don't work correctly if([speechSynthesizer isSpeaking])
-> To fix: add one more line on StartSpeak() function in SpeechUtteranceViewController.mm
if([speechSynthesizer isSpeaking] == false) {
After starting and stopping audio session in iOS, the unity audio gets muted in iPhone internal speakers but if I connect headphones I can hear audio