Open reezoobose opened 5 months ago
Build completed with a result of 'Failed' in 9 seconds (8544 ms) 3 errors
Build completed with a result of 'Failed' in 9 seconds (8544 ms) 3 errors
0 GetStacktrace(int)
1 DebugStringToFile(DebugStringToFileData const&)
2 DebugLogHandler_CUSTOM_Internal_Log(LogType, LogOption, ScriptingBackendNativeStringPtrOpaque, ScriptingBackendNativeObjectPtrOpaque)
3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
4 (Mono JIT Code) [DebugLogHandler.cs:9] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
5 (Mono JIT Code) [Logger.cs:60] UnityEngine.Logger:Log (UnityEngine.LogType,object)
6 (Mono JIT Code) [Debug.bindings.cs:130] UnityEngine.Debug:LogError (object)
7 (Mono JIT Code) [BuildPlayerWindowBuildMethods.cs:191] UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)
8 (Mono JIT Code) [BuildPlayerWindowBuildMethods.cs:95] UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)
9 (Mono JIT Code) [BuildPlayerWindow.cs:1203] UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor)
10 (Mono JIT Code) [BuildPlayerWindow.cs:1041] UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()
11 (Mono JIT Code) [BuildPlayerWindow.cs:531] UnityEditor.BuildPlayerWindow:OnGUI ()
12 (Mono JIT Code) [HostView.cs:512] UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect)
13 (Mono JIT Code) [DockArea.cs:385] UnityEditor.DockArea:DrawView (UnityEngine.Rect)
14 (Mono JIT Code) [DockArea.cs:376] UnityEditor.DockArea:OldOnGUI ()
15 (Mono JIT Code) [IMGUIContainer.cs:355] UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)
16 (Mono JIT Code) [IMGUIContainer.cs:676] UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)
17 (Mono JIT Code) [IMGUIContainer.cs:648] UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)
18 (Mono JIT Code) [IMGUIContainer.cs:641] UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)
19 (Mono JIT Code) [IMGUIContainer.cs:601] UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)
20 (Mono JIT Code) [IMGUIContainer.cs:590] UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)
21 (Mono JIT Code) [IMGUIContainer.cs:514] UnityEngine.UIElements.IMGUIContainer:ProcessEvent (UnityEngine.UIElements.EventBase)
22 (Mono JIT Code) [EventHandler.cs:267] UnityEngine.UIElements.CallbackEventHandler:HandleEvent (UnityEngine.UIElements.EventBase)
23 (Mono JIT Code) [EventHandler.cs:189] UnityEngine.UIElements.CallbackEventHandler:HandleEventAtCurrentTargetAndPhase (UnityEngine.UIElements.EventBase)
24 (Mono JIT Code) [EventHandler.cs:173] UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)
25 (Mono JIT Code) [MouseCaptureDispatchingStrategy.cs:88] UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
26 (Mono JIT Code) [EventDispatcher.cs:422] UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)
27 (Mono JIT Code) [EventDispatcher.cs:363] UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
28 (Mono JIT Code) [EventDispatcher.cs:321] UnityEngine.UIElements.EventDispatcher:ProcessEventQueue ()
29 (Mono JIT Code) [EventDispatcher.cs:285] UnityEngine.UIElements.EventDispatcher:OpenGate ()
30 (Mono JIT Code) [EventDispatcher.cs:77] UnityEngine.UIElements.EventDispatcherGate:Dispose ()
31 (Mono JIT Code) [EventDispatcher.cs:413] UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)
32 (Mono JIT Code) [EventDispatcher.cs:229] UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)
33 (Mono JIT Code) [Panel.cs:515] UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)
34 (Mono JIT Code) [UIElementsUtility.cs:477] UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)
35 (Mono JIT Code) [UIElementsUtility.cs:205] UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)
36 (Mono JIT Code) [UIElementsUtility.cs:74] UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)
37 (Mono JIT Code) [UIElementsUtility.cs:28] UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)
38 (Mono JIT Code) [GUIUtility.cs:190] UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
39 (Mono JIT Code) (wrapper runtime-invoke):runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr)
40 mono_jit_runtime_invoke
41 do_runtime_invoke
42 mono_runtime_invoke
43 scripting_method_invoke(ScriptingMethodPtr, ScriptingObjectPtr, ScriptingArguments&, ScriptingExceptionPtr*, bool)
44 ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool)
45 Scripting::UnityEngine::GUIUtilityProxy::ProcessEvent(int, void, bool, ScriptingExceptionPtr*)
46 GUIView::ProcessRetainedMode(InputEvent&, GUIState&, int)
47 GUIView::OnInputEvent(InputEvent&)
48 GUIView::ProcessInputEvent(InputEvent&)
49 -[GUIRenderView handleEvent:]
50 -[GUIRenderView mouseUp:]
51 _routeMouseUpEvent
52 -[NSWindow(NSEventRouting) _reallySendEvent:isDelayedEvent:]
53 -[NSWindow(NSEventRouting) sendEvent:]
54 -[NSApplication(NSEventRouting) sendEvent:]
55 -[EditorApplicationPrincipalClass sendEvent:]
56 -[EditorApplication TickTimer]
57 __NSFireTimer
58 CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION
59 __CFRunLoopDoTimer
60 __CFRunLoopDoTimers
61 __CFRunLoopRun
62 CFRunLoopRunSpecific
63 RunCurrentEventLoopInMode
64 ReceiveNextEventCommon
65 _BlockUntilNextEventMatchingListInModeWithFilter
66 _DPSNextEvent
67 -[NSApplication(NSEventRouting) _nextEventMatchingEventMask:untilDate:inMode:dequeue:]
68 -[NSApplication run]
69 NSApplicationMain
70 EditorMain(int, char const**)
71 main
72 start