khanhuitse05 / speech-and-text-unity-ios-android

Speed to text in Unity iOS use Native Speech Recognition
MIT License
286 stars 124 forks source link

Android build fails #89

Open reezoobose opened 5 months ago

reezoobose commented 5 months ago

Build completed with a result of 'Failed' in 9 seconds (8544 ms) 3 errors

0 GetStacktrace(int)

1 DebugStringToFile(DebugStringToFileData const&)

2 DebugLogHandler_CUSTOM_Internal_Log(LogType, LogOption, ScriptingBackendNativeStringPtrOpaque, ScriptingBackendNativeObjectPtrOpaque)

3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)

4 (Mono JIT Code) [DebugLogHandler.cs:9] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])

5 (Mono JIT Code) [Logger.cs:60] UnityEngine.Logger:Log (UnityEngine.LogType,object)

6 (Mono JIT Code) [Debug.bindings.cs:130] UnityEngine.Debug:LogError (object)

7 (Mono JIT Code) [BuildPlayerWindowBuildMethods.cs:191] UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions)

8 (Mono JIT Code) [BuildPlayerWindowBuildMethods.cs:95] UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions)

9 (Mono JIT Code) [BuildPlayerWindow.cs:1203] UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor)

10 (Mono JIT Code) [BuildPlayerWindow.cs:1041] UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings ()

11 (Mono JIT Code) [BuildPlayerWindow.cs:531] UnityEditor.BuildPlayerWindow:OnGUI ()

12 (Mono JIT Code) [HostView.cs:512] UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect)

13 (Mono JIT Code) [DockArea.cs:385] UnityEditor.DockArea:DrawView (UnityEngine.Rect)

14 (Mono JIT Code) [DockArea.cs:376] UnityEditor.DockArea:OldOnGUI ()

15 (Mono JIT Code) [IMGUIContainer.cs:355] UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool)

16 (Mono JIT Code) [IMGUIContainer.cs:676] UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool)

17 (Mono JIT Code) [IMGUIContainer.cs:648] UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool)

18 (Mono JIT Code) [IMGUIContainer.cs:641] UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool)

19 (Mono JIT Code) [IMGUIContainer.cs:601] UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool)

20 (Mono JIT Code) [IMGUIContainer.cs:590] UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool)

21 (Mono JIT Code) [IMGUIContainer.cs:514] UnityEngine.UIElements.IMGUIContainer:ProcessEvent (UnityEngine.UIElements.EventBase)

22 (Mono JIT Code) [EventHandler.cs:267] UnityEngine.UIElements.CallbackEventHandler:HandleEvent (UnityEngine.UIElements.EventBase)

23 (Mono JIT Code) [EventHandler.cs:189] UnityEngine.UIElements.CallbackEventHandler:HandleEventAtCurrentTargetAndPhase (UnityEngine.UIElements.EventBase)

24 (Mono JIT Code) [EventHandler.cs:173] UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase)

25 (Mono JIT Code) [MouseCaptureDispatchingStrategy.cs:88] UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)

26 (Mono JIT Code) [EventDispatcher.cs:422] UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool)

27 (Mono JIT Code) [EventDispatcher.cs:363] UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)

28 (Mono JIT Code) [EventDispatcher.cs:321] UnityEngine.UIElements.EventDispatcher:ProcessEventQueue ()

29 (Mono JIT Code) [EventDispatcher.cs:285] UnityEngine.UIElements.EventDispatcher:OpenGate ()

30 (Mono JIT Code) [EventDispatcher.cs:77] UnityEngine.UIElements.EventDispatcherGate:Dispose ()

31 (Mono JIT Code) [EventDispatcher.cs:413] UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel)

32 (Mono JIT Code) [EventDispatcher.cs:229] UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode)

33 (Mono JIT Code) [Panel.cs:515] UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode)

34 (Mono JIT Code) [UIElementsUtility.cs:477] UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel)

35 (Mono JIT Code) [UIElementsUtility.cs:205] UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&)

36 (Mono JIT Code) [UIElementsUtility.cs:74] UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr)

37 (Mono JIT Code) [UIElementsUtility.cs:28] UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr)

38 (Mono JIT Code) [GUIUtility.cs:190] UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

39 (Mono JIT Code) (wrapper runtime-invoke) :runtime_invoke_void_int_intptr_intptr& (object,intptr,intptr,intptr)

40 mono_jit_runtime_invoke

41 do_runtime_invoke

42 mono_runtime_invoke

43 scripting_method_invoke(ScriptingMethodPtr, ScriptingObjectPtr, ScriptingArguments&, ScriptingExceptionPtr*, bool)

44 ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool)

45 Scripting::UnityEngine::GUIUtilityProxy::ProcessEvent(int, void, bool, ScriptingExceptionPtr*)

46 GUIView::ProcessRetainedMode(InputEvent&, GUIState&, int)

47 GUIView::OnInputEvent(InputEvent&)

48 GUIView::ProcessInputEvent(InputEvent&)

49 -[GUIRenderView handleEvent:]

50 -[GUIRenderView mouseUp:]

51 _routeMouseUpEvent

52 -[NSWindow(NSEventRouting) _reallySendEvent:isDelayedEvent:]

53 -[NSWindow(NSEventRouting) sendEvent:]

54 -[NSApplication(NSEventRouting) sendEvent:]

55 -[EditorApplicationPrincipalClass sendEvent:]

56 -[EditorApplication TickTimer]

57 __NSFireTimer

58 CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION

59 __CFRunLoopDoTimer

60 __CFRunLoopDoTimers

61 __CFRunLoopRun

62 CFRunLoopRunSpecific

63 RunCurrentEventLoopInMode

64 ReceiveNextEventCommon

65 _BlockUntilNextEventMatchingListInModeWithFilter

66 _DPSNextEvent

67 -[NSApplication(NSEventRouting) _nextEventMatchingEventMask:untilDate:inMode:dequeue:]

68 -[NSApplication run]

69 NSApplicationMain

70 EditorMain(int, char const**)

71 main

72 start