khedoros / uw-engine

Work on Underworld engine
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Textures aren't handled for 3D models #1

Open khedoros opened 7 years ago

khedoros commented 7 years ago

Some 3D model objects (the ones embedded in uw[2].exe) are supposed to be drawn with textures.

One big benefit here: replacing all the TMAP objects with their correct images. Stuff like the stairs up+down.

khedoros commented 7 years ago

This is mostly handled now. I think that the mapping may actually be reversed from the intended direction (maybe I loaded the textures backwards?) Models with variable-height vertices also need to be handled appropriately. Textures are currently annoyingly stretched; they need to be repeated and/or truncated instead.