Closed sdetweil closed 2 years ago
As this library based on the ArduinoWebsockets Library, just ported to many more boards besides the popular ESP32/ESP8266
, I suggest that you test on the ESP32/ESP8266
to see if there is the same issue / question.
If yes, please post the issue / question on the ArduinoWebsockets Library as I don't have time now to spend and deal / solve the basic original design
of the library.
I also suggest that you have to include the Minimal, Reproducible Example, as no one can have the time/patience to read-the-tea-leaves
to understand your issue and and recreate the whole test case.
We'd appreciate if you post the result / link here for we all to know the answer / solution.
Anyway, I'm closing this issue here as this is not a proven bug of the library yet and won't spend time to work on it.
Good Luck,
thanks. this was an info request. an issue type you dont provide.
after
after no incoming client connection request,
is it a single client object? only one client allowed at a time?
how can I push messages to the client asynchronously?
I would build an array of clients from accept and loop thru each for incoming messages, but send based on other events, data status change, elasped time....