Open khval opened 1 year ago
Active is unclear to me here. Generally a button is pushed and if it isn't activated it would be ghosted out. Traditionally a button gadget would send out a GADGETDOWN and GADGETUP event. GadTools made buttons easier. But ReAction lacks the same simplicity even with layouting.
I have added the GA_Immediate, not sure if it works yet, more changes needed.
Is there any particular gadget where this fails? I'm not sure here why GADGETDOWN is wanted unless it's customised. Usually you just check GADGETUP which is enough. Typically a button can be pressed down, but moving mouse away depresses it, and only releasing mouse button inside hit box confirms it's pressed. IDCMP_GADGETDOWN should also be set in IDCMP flags if GADGETDOWN events are desired.
if users should be able to control how long a joystick button is pressed, ween to know when its pressed and released.
So it's used to set a length? I wasn't sure what it was for. I pressed it and nothing happened. I thought it might trigger fire button. But wasn't running anything waiting for fire.
Yes exactly, trainer screen for Deluxe Galaga AGA, or just write small test in Assembler or C.
fre. 27. okt. 2023 kl. 05:59 skrev Hypexed @.***>:
So it's used to set a length? I wasn't sure what it was for. I pressed it and nothing happened. I thought it might trigger fire button. But wasn't running anything waiting for fire.
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@LiveForIt
Maybe adding to the button object creating "GA_Immediate, TRUE," makes WMHI_GADGETDOWN work.
GA_Immediate (BOOL) When set indicates that the gadget is to notify the application when it becomes active. This attribute corresponds to the GACT_IMMEDIATE activation flag.
Defaults to FALSE.
Applicability is (OM_NEW, OM_SET, OM_GET, OM_UPDATE)
... LAYOUT_AddChild, ButtonObj = ButtonObject, GA_ID, GAD_BUTTON, GA_Immediate, TRUE, //GA_RelVerify, TRUE, GA_Text, "A button!", GA_HintInfo, "The default hint info is this", ButtonEnd, CHILD_WeightedHeight, 0,