Open originalfoo opened 2 years ago
@Finwickle could likely give some pointers as to which bits of the data structure are relevant.
Sure, feel free to ask.
Also, could double clicking a mod in the list show a detail page with data from the catalog?
Cool idea. I was thinking of creating a new panel for displaying extra info.
maybe compatibility report mod can become auto-fixer and disable those mods automatically when right before asset editor starts loading?
The xml contains data about mods: https://github.com/Finwickle/CompatibilityReport/blob/main/CompatibilityReport_Catalog.xml
Class for parsing the catalog: https://github.com/Finwickle/CompatibilityReport/tree/main/CompatibilityReport/CatalogData
Could LoadOrderTool use that to auto-disable mods which are known to break asset editor when launching direct in to editor? @Finwickle could likely give some pointers as to which bits of the data structure are relevant.
Also, could double clicking a mod in the list show a detail page with data from the catalog?