Closed originalfoo closed 4 years ago
Not sure if this is error or just unusual use of stack trace.
TRANSPILER CalculateCornerPatch: Successfully patched NetSegment.CalculateCorner(). found 5 instances of Ldfld NetInfo.m_minCornerOffset NodeControllerTool.Create() GetPanel returns RoadsOptionPanel(PublicTransportPanel) (ColossalFramework.UI.UIPanel) - NodeControllerButton.Awake() is called. at System.Environment.get_StackTrace() at NodeController.GUI.NodeControllerButton.Awake() at UnityEngine.GameObject.Internal_AddComponentWithType(System.Type ) at UnityEngine.GameObject.AddComponent(System.Type componentType) at UnityEngine.GameObject.AddComponent() at ColossalFramework.UI.UIComponent.AddUIComponent() at NodeController.GUI.NodeControllerButton.CreateButton() at NodeController.Tool.NodeControllerTool.Awake() at UnityEngine.GameObject.Internal_AddComponentWithType(System.Type ) at UnityEngine.GameObject.AddComponent(System.Type componentType) at UnityEngine.GameObject.AddComponent() at NodeController.Tool.NodeControllerTool.Create() at NodeController.LifeCycle.LifeCycle.Load() at NodeController.LifeCycle.LoadingExtention.OnLevelLoaded(LoadMode mode) at LoadingWrapper.DMD<DMD<OnLevelLoaded_Patch3>?-1958036864::OnLevelLoaded_Patch3>(.LoadingWrapper , UpdateMode ) at LoadingManager+<LoadLevelComplete>c__Iterator9.MoveNext() at LoadingManager.Update() NodeControllerTool.OnEnable Null NodeData.Refresh() Updating node:97 NodeData.Refresh() Updating node:267 NodeData.Refresh() Updating node:1874 NodeData.Refresh() Updating node:4537 NodeData.Refresh() Updating node:5258 NodeData.Refresh() Updating node:5509 NodeData.Refresh() Updating node:5803 NodeData.Refresh() Updating node:6476 NodeData.Refresh() Updating node:8680 NodeData.Refresh() Updating node:12187 NodeData.Refresh() Updating node:14405 NodeData.Refresh() Updating node:19352 NodeData.Refresh() Updating node:19744 NodeData.Refresh() Updating node:24787 NodeData.Refresh() Updating node:27311 NodeData.Refresh() Updating node:28161 NodeData.Refresh() Updating node:29268 NodeData.Refresh() Updating node:30742 ReplaceCalls start // load of transpiler stuff NodeControllerTool.OnDisable
sorry didn't notice this. just usual stack trace. no error. its is alpha debug version after all. I want to know what people were doing when they are filing complaints.
Not sure if this is error or just unusual use of stack trace.