vector += a * Mathf.Max(2f + num * 2f, info2.m_minCornerOffset * 0.4f);
the line above in RefreshJunctionData should be patched to use the new corner offset.
EDIT:
this means changing min corner offset using the asset editor would result in a different result than changing it using the node controller. I think the difference is WRT to the calculation of the center of the node.
the line above in
RefreshJunctionData
should be patched to use the new corner offset.EDIT: this means changing min corner offset using the asset editor would result in a different result than changing it using the node controller. I think the difference is WRT to the calculation of the center of the node.