Closed t-mat closed 10 years ago
This is definitely something I have been thinking about. To make the higher resolution benchmarks "effective" we need to be able to scale the rendered "image" along with the image size
I have implemented some changes in the Go version. Will need to port these over to the other programs. Thanks for finding the fix
Currently, we get different field of view (FOV) image when we set
-width
and-height
. So when increase resolution, almost all rays go straight to sky or ground. And amount of computation is not increase properly.Following change resolve this problem :
This solution make different problem