GDNative Video Decoder libraries for Godot Game Engine, using FFmpeg library for codecs. A Google Summer of Code Project, 2018
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Switch to a fork of the fmpeg-static project and add cross compiling for windows/osx #19
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jamie-pate closed 4 years ago
This is kind of a big change. Some of the changes were more geared to the setup of my specific project.
The out come is that I can run a single script in my project (Copied as https://github.com/jamie-pate/godot-videodecoder/blob/master/build_gdnative.sh.example ) and it will generate all the libs needed to export this plugin for windows/linux/osx in one shot (takes ~35 minutes)