Closed fire closed 5 years ago
It seems to hard include binaries and I don't see any for Windows.
The plugin is not able to build for godot master. Crashes on load.
env.Append(CPPPATH=['#thirdparty/include']) env.Append(LIBPATH=['#thirdparty/lib'])
Had to add..
Binaries have to be built. The windows build on SCons was not made (Since I lacked access to a Windows system.) Now that I do, I'm working on Linux and Windows build versions.
I'll update the code to reflect the current Godot changes, this is lacking behind.
@fire README has been updated. Please test. Closing the issue now.
Works on Master directly now.
Are there instructions on how to build this?