Crashes only on exported release version, but works on debug version . The situations are some both on MacOS and Windows systems.
When it crashes on release version, there is no any usable clue displayed. But I can sure the problem is related to godot-videodecoder gdnative module.
When I run the exported debug version program in the console, it will display a warning info at the point of crash.
"Could not update timestamps for skipped samples."
It do related to the code in godot-videodecoder somewhere which based on some procedure related to ffmpeg.
I searched on the internet, maybe this problem is related to ffmpeg decoder's time_base process. But I don't know how to fix this.
Hoping @kidrigger you could handle this problem. Thanks.
Crashes only on exported release version, but works on debug version . The situations are some both on MacOS and Windows systems.
When it crashes on release version, there is no any usable clue displayed. But I can sure the problem is related to godot-videodecoder gdnative module.
When I run the exported debug version program in the console, it will display a warning info at the point of crash.
"Could not update timestamps for skipped samples."
It do related to the code in godot-videodecoder somewhere which based on some procedure related to ffmpeg. I searched on the internet, maybe this problem is related to ffmpeg decoder's time_base process. But I don't know how to fix this.
Hoping @kidrigger you could handle this problem. Thanks.