Closed rolandixor closed 4 years ago
I'm getting this error:
Invalid call. Nonexistent function 'set_deferred' in base 'CollisionShape2D' when the player is hit.
Are you using Godot 3.0? set_deferred() was added in 3.1.
set_deferred()
Oh that explains it! I'm using 3.0.x from the Snap Store on Ubuntu. I'll see if it can be updated.
I'm getting this error:
Invalid call. Nonexistent function 'set_deferred' in base 'CollisionShape2D' when the player is hit.