At the moment the "danger" ditty tune plays as soon as it is cued during loading of level 1. On Apple II the cue isn't picked up until the game starts ticking so is triggered on the first frame of gameplay to coincide with the player's unceremonious entrance.
At the moment the "danger" ditty tune plays as soon as it is cued during loading of level 1. On Apple II the cue isn't picked up until the game starts ticking so is triggered on the first frame of gameplay to coincide with the player's unceremonious entrance.