Because we're cheaty poking the ZP palette in the Palace levels to make the guard colours different, when they get chomped they become static objects which use the static palette tables as look up. These haven't been poked so the blue/white guard goes back to being blue/yellow ala Dungeon.
Should really do this "properly" and alter the sprite palette ids for the guard at level load.
Because we're cheaty poking the ZP palette in the Palace levels to make the guard colours different, when they get chomped they become static objects which use the static palette tables as look up. These haven't been poked so the blue/white guard goes back to being blue/yellow ala Dungeon.
Should really do this "properly" and alter the sprite palette ids for the guard at level load.