Closed kieranhj closed 6 years ago
Have implemented save game system functions Press CTRL-G to save the game during play Creates a file called 'SAVE' of 7 bytes on side A (disc 0) Press 'L' to load save game file on title screen In non- _DEBUG build the BRKV will reboot game to attract mode on any errors Obviously need something better than this to handle disc write protect during gameplay!!
Implemented in branch.
Game now reports whether save game was successful or if disc error occurred and continues!
Save game system needs implementing - load & save of game state How does this work on Beeb disc system? How do we handle write protected disc error?