Closed kieranhj closed 6 years ago
Presume this is because of the selective sampling approach used by the autoconversion from Apple II sprites to Beeb MODE 5 format. It was all tuned for level 1, which is blue, so is probably skipping the orange pixels for level 4.
Added parity switch for background sprite conversion so these pixels now get picked up.
Presume this is because of the selective sampling approach used by the autoconversion from Apple II sprites to Beeb MODE 5 format. It was all tuned for level 1, which is blue, so is probably skipping the orange pixels for level 4.