The game JMP's directly to the attract mode from the gameplay loop this will likely be leaking the stack.
I imagine if the attract sequence plays for long enough the stack will overflow.
Seem to recall a TXS "patch" relating to the original game - check docs from rebuild/diff repo.
The game JMP's directly to the attract mode from the gameplay loop this will likely be leaking the stack. I imagine if the attract sequence plays for long enough the stack will overflow. Seem to recall a TXS "patch" relating to the original game - check docs from rebuild/diff repo.