Closed simondotm closed 6 years ago
Just watched the demo level in AppleWin and there is definitely supposed to be sound. I do get a sound when the player dies on the spikes on the current Beeb build but nothing else.
Very strange, I wonder why there's no sound triggering then...
Fixed this in demo branch. When an audio bank is loaded it kills the music player. Sound effects rely on the music player being active to update. Enabling the music player after bank load fixes this partially - when ending music early the vgm player didn't set the ended flag in deinit so could still pick up garbage data. Now sorted and fixes a couple of other bugs as well I think.
PR'd.
Not sure yet if this is a bug or by design...