Refactor resolving clicks/drags (of game entity objects) into their own classes, with unit testing.
The aim here is to improve architecture so that rewards & secrets can go to Lätkäzombit neatly, instead of the main game engine. It'll also make similar game engine extensions easier to create in cleaner code. This is just one minor step.
Refactor resolving clicks/drags (of game entity objects) into their own classes, with unit testing.
The aim here is to improve architecture so that rewards & secrets can go to Lätkäzombit neatly, instead of the main game engine. It'll also make similar game engine extensions easier to create in cleaner code. This is just one minor step.