kiigame / adventure_engine

KiiGame Adventure Engine
BSD 3-Clause "New" or "Revised" License
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Consider using Kinetic.Group for multipart objects #78

Open evktalo opened 8 years ago

evktalo commented 8 years ago

See if handling e.g. the fungus in LZ would be easier if the parts were defined as a Group object.

(The jersey & jersey number in LZ could also be handled as a Group?)

evktalo commented 8 years ago

I think the image object creation loop and createObject aren't able to handle Groups currently.

Groups could be handy for inventory items. e.g. if the jersey (with the user-picked number) was a pickable object, it'd be nicely draggable as a Group.

evktalo commented 5 years ago

Related to #107