I know this is issue has been closed before, but that just didn't do it - I guess. To clarify, I'm developing a very simple platformer in which the player has a square collider and the blocks have the same size square colliders.
When the player jumps while standing against a wall, he will land on the exact corner of the block he's jumping against.
I guess this video, do excuse the title :)), describes my problem better:
Good evening, kikito
I know this is issue has been closed before, but that just didn't do it - I guess. To clarify, I'm developing a very simple platformer in which the player has a square collider and the blocks have the same size square colliders.
When the player jumps while standing against a wall, he will land on the exact corner of the block he's jumping against.
I guess this video, do excuse the title :)), describes my problem better:
https://www.youtube.com/watch?v=fsdCwZuit3w
Here's a gist with the player code, if it's any good: https://gist.github.com/nilq/efd64f24c51a37419f788a599addb846