Placeable height maps have worse performance (according to docs), thus would be better to use non placeable height maps
Limitations for placeable
no rotation
no position placement
Not sure if non placeable heightmap,, however, can be placed anywhere elsewhere except (0, 0, 0). If not then it does not work for any bigger tile based world.
Placeable height maps have worse performance (according to docs), thus would be better to use non placeable height maps
Limitations for placeable
Not sure if non placeable heightmap,, however, can be placed anywhere elsewhere except (0, 0, 0). If not then it does not work for any bigger tile based world.