kikonen / learnopengl

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Change camera to be track target node, instead of being its' child #58

Closed kikonen closed 1 month ago

kikonen commented 1 month ago

From #57

Would be better for camera having different tracking logic than being strict child node would be better, since this child node approach is far too strict, and causes akward camera movement.

Thus camera component need to have

=> This should reduce jerky movement from camera

kikonen commented 1 month ago

Using gcpp as source for this to implement different camera modes to track "player"

kikonen commented 1 month ago

DONE