Current physics logic uses mixup of old heightmap thing and ODE for physics. To get more proper results from physics, need to implement heightmap via ODE physics engine.
i.e. right now simulation is running without height map, and then separate step afterwards enforces bounds of it, which makes logic very inaccurate.
Current physics logic uses mixup of old heightmap thing and ODE for physics. To get more proper results from physics, need to implement heightmap via ODE physics engine.
i.e. right now simulation is running without height map, and then separate step afterwards enforces bounds of it, which makes logic very inaccurate.