Closed Fyoncle closed 5 months ago
It doesn't happen in Elytra Trims on itself, so it's a mod compatibility issue. I can't test it by manually copying each of your 400 mods, so please narrow it down.
It doesn't happen in Elytra Trims on itself, so it's a mod compatibility issue. I can't test it by manually copying each of your 400 mods, so please narrow it down.
Oh... :(
Okay then, ill binary search and return back.
So, it only happens normal worlds i guess, but when you open a void world, it loads the elytra thing so fast that its impossible to see any difference or the glitch, i tried some things but didn't been able to fix it.
Referencing https://github.com/kikugie/elytra-trims/issues/66#issuecomment-2170545601 I can reproduce it with Fresh Moves, in which case it's on the resourcepack's side. Elytra Trims doesn't change how elytra is animated. For the smithing table it just equips the item on the armor stand.
Referencing #66 (comment) I can reproduce it with Fresh Moves, in which case it's on the resourcepack's side. Elytra Trims doesn't change how elytra is animated. For the smithing table it just equips the item on the armor stand.
Eh i think its more likely EMF ETF's problem then, but ill let the Fresh Moves devs know too.
I suppose the latter. It doesnt happen without the Fresh Moves pack. And in case, fortunately this fixes itself quickly.
I suppose the latter. It doesnt happen without the Fresh Moves pack. And in case, fortunately this fixes itself quickly.
But Fresh Moves uses the possibilities of EMF ETF, not only Fresh Moves but every other pack that activates EMF ETF will also cause this, so i think perfect place to report this is traben!
I guess won't hurt. But it's the Player Moves pack controlling the elytra position
I guess won't hurt. But it's the Player Moves pack controlling the elytra position
Well reported to both sides xD lets see who fixes the issue first :)
Also how the hell did you do the easter egg? i checked source code for infinite whiles and tried infinite combinations, how the hell to make the easter egg work lol, i saw it bad apple easter egg
What infinite whiles? Also the bad apple one just has an animated texture.
What infinite whiles? Also the bad apple one just has an animated texture.
Infinite hours basically lmao, but how to activate bad apple inside the game?
You literally combine it with a bad and an apple.
You literally combine it with a bad and an apple.
A "bad"...? what is a bad.
Find out :P
Find out :P
Evil :(
Find out :P
Combine in what exactly... smithing table? Atleast give a hint of that!
Naturally crafting. If you're really desperate, look through the source code, but that kinda ruins the point of it being an easter egg.
Naturally crafting. If you're really desperate, look through the source code, but that kinda ruins the point of it being an easter egg.
I did check the whole source code, nothing else there :v
The recipe is hardcoded so iono bad reading skills
The recipe is hardcoded so iono bad reading skills
:c
Um... isn't it meant to be animated...?
400 mods be like
400 mods be like
:(
If its caused by fresh moves animations, then there is nothing that can be done really :/
though you could variate the model by the entity type wearing them and ensure the default non-animated model loads for armor stands
Same as #66
Mod loader
Fabric
Minecraft version
1.20.1
Mod version
3.2.0
Affected mods
Bug description
Elytra models looking weird when first placed on a smithing table or taken to hand, not sure if this because of Elytra Trims mod since i didn't try it with only Elytra Trims mod, i am using Elysium Days 3.5.0 Modpack
Steps to reproduce
Relevant logs
https://mclo.gs/47haexn