killeur / base-pro-edition

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"Ghost" Character spawns in freefall #3

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
Pressing the "J" key during free-fall

What is the expected output? What do you see instead?
Nothing assigned to this key? The character spawns stuck to you and seems
to move off axis to your movements, Only releasing at deployment alti

What version of the product are you using? On what operating system?
pro-ed-0.5beta

Please provide any additional information below.
will post up vid on the forum when I can ;D

Original issue reported on code.google.com by maxwell....@gmail.com on 23 Apr 2012 at 11:55

GoogleCodeExporter commented 8 years ago
I didn't expect anyone to detect this in freefall, since J is used for reserve 
canopy control, so I used it for some testing :)

All in all, this is one the first steps to testing the possibility of a tandem 
jump :)
Thanks for discovering it but it's not really a bug, it's a test feature I left 
working. Also, what it does it actually "glues" the first jumper in the list to 
your character and, yes, he becomes lost when you (or him, I think) pull.

However, while it's still there, you can play around. Apart looking really odd 
essentially it should be bug-free (unless you use it while all other jumpers 
are still in the aircraft - crash possible).

Original comment by martynas.janu on 30 Apr 2012 at 1:55

GoogleCodeExporter commented 8 years ago
Awesome, that makes sense! Loving the newest release crash! Keep em ! ;) 

Sent from my iPhone

On 30 Apr 2012, at 14:55, base-pro-edition@googlecode.com wrote:

Original comment by maxwell....@gmail.com on 30 Apr 2012 at 4:23