killfrenzy96 / KillFrenzyAvatarText

Avatar Text Shader and Animations designed to be used by OSC
MIT License
94 stars 3 forks source link

PhysBone contacts are not scaled right and missing collision tags and parameters #4

Closed Provini closed 2 years ago

Provini commented 2 years ago

I am using the latest SDK and release of this software. Example shown below. On an added note, the example has the same issue. Maybe the SDK changed something?

image image

killfrenzy96 commented 2 years ago

Hi, I just updated the SDK and the contacts seem to work correctly. I do have future updates in mind. Do you have any other scripts that have compilation errors or perhaps interfering?

Provini commented 2 years ago

No errors it appears but I'll try removing some stuff and will return with updates

Edit: Looks fine in a fresh project, investigating what's causing it now.

Provini commented 2 years ago

Alright so this is weird.

So before I submitted this issue report, I did import the latest SDK at the time along with this script. I didn't realize there were persistent errors at the time and I resolved those.

After that, I installed it to the avatar and noticed touch functionality wasn't functioning in-game and I saw the image above.

Deleting and reimporting the script didn't fix anything, however, right-clicking the KillFrenzy folder and clicking re-import did fix it. Not sure what the difference in that is but consider this resolved.