old version of Morpheas has been using OpenGL 1 because it was much easier to learn but this is not a good choice because it forbids the library from using many of the features that are hardware accelerated by modern GPU cards. Because Morpheas aims to also provide top performance for the user its very important to port the library to OpenGL 3 and to be specific OpenGL 3.3 which is the version that Blender 2.8 will be using and also a version that is very popular with other apps.
old version of Morpheas has been using OpenGL 1 because it was much easier to learn but this is not a good choice because it forbids the library from using many of the features that are hardware accelerated by modern GPU cards. Because Morpheas aims to also provide top performance for the user its very important to port the library to OpenGL 3 and to be specific OpenGL 3.3 which is the version that Blender 2.8 will be using and also a version that is very popular with other apps.