Unfortunately, existing OpenGL tools seems to work a bit strange so its very important provide some basic profiling (for measuring performance and identifying slowdowns) and debugging (for detecting bugs and causes for malfunction) tools. This issue will probably need several commits or even sub-issues to address as it is a complex issue.
Unfortunately, existing OpenGL tools seems to work a bit strange so its very important provide some basic profiling (for measuring performance and identifying slowdowns) and debugging (for detecting bugs and causes for malfunction) tools. This issue will probably need several commits or even sub-issues to address as it is a complex issue.